The Path Deform modifier in 3ds Max has been rebuilt as new and completely refactored, restructuring its code to alter its internal structure – without changing its external behaviour and while remaining backwards compatible with older scenes. This means the representation of point cloud data now matches the way it is displayed in Autodesk’s ReCap 3D scanning software.įor Arnold renderer users, the updates in Arnold 6.1 include new post-processing nodes, nested dielectrics and Random Walk 2 Sub Surface Scattering for Physical Materials. Viewport representation of Point Cloud data is also better due to implementations of a new colour/spectrum ramp and a new shader for intensity and elevation within 3ds Max. ![]() To speed up rendering previews when working with high-resolution monitors, users can render in the Active Shade viewport with 1/8, 1/4, 1/3, 1/2 resolution. Bloom can also be enabled in the viewport with adjustments for apply on background, quality & radius, strength, tint, threshold & smoothing and dirt map. When compiling shaders for Viewport display, information about the remaining number of shaders to compile is now visible in the status bar.Ĭhanges to the Viewport make it possible to render at various resolutions in the active shade viewport, speeding up rendering previews when working with high-resolution monitors. ![]() Users can create PBR or Physical Materials faster by using a new PBR Import to load a range of PBR texture files. Autodesk has improved the software’s Viewport, the materials and shaders, and the object selection methods for the newer HD and 4K monitors. ![]() Autodesk 3ds Max 2021.3 has new remeshing algorithms, faster GPU rendering with Arnold 6.1 and a security upgrade to improve workflows for artists working in design visualisation and media and entertainment environments.
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